WH:AA is a tabletop gaming campaign for a small group, with the intention that you have encounters, battles, dungeon crawls - perhaps more of a tabletop game that Legends of Araby. It's a neat way of having programmed encounters. The other games are new enough to have the "Potential Encounter Force" for same-side gaming - as you come onto the board, there are "indications" that something is "over there" - could be nothing, could be an encounter that's friendly or an enemy. How it's changed in the latest version I don't know, but Fringe Space, Ed's latest roleplaying SF game, was concentrating more on the campaign side and the armed encounters were becoming much more streamlines - fewer reactions, and a smaller 1ft by 1ft encounter area. Legends of Araby is very much a single-side roleplaying campaign, where you travel to various places and meet people, deal with them, make enemies and so forth. I think the biggest differences are between what each tries to achieve. I'm loath to say too much on the latest versions of the rules, as I tend to have 1st editions. They have gone through many updates, and the latest versions have reaction tables that come to a conclusion swiftly (earlier versions could have you reacting back and forth a dozen times!). So after five years I upgraded to CR 3.0.We tend to play with the basic Chain Reaction and Swordplay rules. That it became apparent to me that CR 2.0 needed a But the jump in mechanicsįrom CR 2.0 to current THW products was so dramatic It became obvious that the rules were reaching a much With all the exposure and questions generated by CR 2.0
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So I decided to make CR 2.0 free to the masses. Titles are detailed and focused specifically to bring the Of rules that covered many periods in a light way the other
#TWO HOUR WARGAMES TERRAIN GENERATOR PLUS#
That the mechanics would be where the ease of play wouldīy now Two Hour Wargames was up to twenty plus titlesįrom a variety of authors covering a variety of periodsįrom ancient warfare to the conflict in Vietnam, as well asįantasy and sci-fi titles. There was minimal book keeping in CR it was obvious But with bigger battles came the need for Was the main reason for Chain Reaction 2.0: Fully Wanted bigger battles with more and more figures. What also became equally apparent was that gamers It quickly became apparent that you couldĪdapt CR for almost any period where modern firearms Games, Star Wars (you all understand I didnt write Star Wars, right?), hard core sci-fi, gangsters of the 20s, and much more. World War 2, dark future, and police actions wereĬommon but there were also the American Civil War Title to Chain Reaction for US markets and a new coverĭepicting a target riddled with bullet holes.Īs word spread via the Internet, battle reports beganĬoming in about the games that people were playing withĬR.
In bikinis, high heels, and automatic weapons) is taken asĪ sign of the Apocalypse, by some, causing a change of Guns and Girls and they debut with a News Item on The Two Hour Wargames makes its first foray into providing Reaction but for those of you that havent, heres a little history.
PROLOGUE Before we get into Swordplay lets give you a little history. The THW Guys on the Group and Forum: For the Strickland: For insisting that, "It's not just a gang SPECIAL THANKS TO: Paul Kime: For another great cover. Get Chain Reaction 3.1 Final Version free at SWORDPLAY FINAL VERSION Because really its all about playing games that you like. And you STILL can use any figures you alreadyĪnd if you dont like Swordplay its all good. Just try it and if you like it then theres a whole world of games covering a variety of genres and periods waitingįor you. Succeed or fail based on your leadership skills then But if you want realism where you control yourself and your forces If you like total control of your forces then just keep walking because youll hate it. Reaction System which Two Hour Wargames is built All the latest mechanics currently used that cover ancient, medieval,Īnd yes, even fantasy small group combat.īecause we want you to try the Origins Award winning So were giving away this companion rules set for you to use. Hand to hand combat with sharp cutting and sticking weapons. They wanted old school combat where arguments were settled at the tip of a But hey, thats all about modern guns.īut our gamers wanted more. Led to CR 2.0 and now CR 3.0 which you can get free at Reaction System took the gaming world by surprise. When Chain Reaction came out ten years ago the unique